https://cppcon.org/
https://github.com/CppCon/CppCon2020
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Three-dimensional graphics are much simpler than you would think. I will present the rudimentary techniques for the designs of a simple C++ Matrix library and operator methodologies, through an introduction to 3D Graphics: Points, Vectors, Coordinate Spaces, Matrix Math, Depth Buffer and Rasterization.
We will explore the blood and guts of a C++ Matrix library and 3D graphics. Rather than using off-the-shelf libraries like Unity and OpenGL, we will examine a simple library I wrote to teach myself about the subject. Includes demo of the graphics library/app.
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Chris Ryan
Chris Ryan was classically trained in both software and hardware engineering. He is well experienced in Modern C++ & Classic āCā, on extremely large/complex problem spaces and on Embedded/Firmware devices (large & small). Chris has no interest in C#/.,Net, Java, js or any web-ish tech.
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