C++11/14 at Scale: What Have We Learned? – Vittorio Romeo – CppCon 2021

https://cppcon.org/
https://github.com/CppCon/CppCon2020
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Many years have passed since the release of C++11 and C++14. These standards brought many new features and idioms to the C++ language and revitalized its community.

Nowadays, with C++20 having one foot out the door, it is important to look back at the experience gained using C++11/14 at scale and re-evaluate their impact.

- What have we learned from 8 years of using Modern C++ in production at a large-scale corporation?
- What features were the most useful?
- Which ones were the most misused?

From unexpected benefits/drawbacks to teachability issues, this talk will discuss the most significant consequences of embracing C++11 and C++14 in a company with thousands of engineers. With some *healthy* skepticism, commonly used features and idioms will be reassessed to uncover some unexpected pitfalls or qualities.

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Vittorio Romeo

Vittorio Romeo (B.Sc. Computer Science) has been a Software Engineer at Bloomberg for more than 3 years, working on mission-critical company C++ infrastructure and providing Modern C++ training to hundreds of fellow employees.

He began programming around the age of 8 and quickly became a C++ enthusiast. Vittorio created several open-source C++ libraries and games, published many video courses and tutorials, and actively participates in the ISO C++ standardization process.

He is also an active member of the C++ community and has an ardent desire to share his knowledge and learn from others: he presented more than 20 times at international C++ conferences (including CppCon, C++Now, ++it, ACCU, C++ On Sea, C++ Russia, and Meeting C++), covering topics of various nature.

Vittorio maintains a website with advanced C++ articles and a YouTube channel featuring well-received modern C++11/14 tutorials. Lastly, he’s active on StackOverflow, taking great care in answering interesting C++ question (60k reputation).

When he’s not writing code, Vittorio enjoys weightlifting and fitness-related activities, competitive/challenging computer gaming and sci-fi movies/TV-series.

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