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I hate the term “Design Patterns”. It implies there are universally applicable solutions to some common code scenarios. Just codifying existing practice into some rules and blindly following them is a comfortable path, but not the optimal one. It turns out it’s not as easy as following recipes. Each situation and best associated solution is unique.
However there is value in having uniform code structure throughout a project. So this topic is not to be discarded just yet, rather it needs more careful examination.
In terms of inspectable properties of objects, what have we learned from years of OO influence from other languages and frameworks? How can we leverage these borrowed techniques in a value-oriented context? Does C++ benefit from special considerations?
I think it’s time to revisit our old friend, the Observer pattern - from “theory” to practice. I’m not going to offer The Solution, rather we’re going to examine tradeoffs for several possible implementations, in various usage scenarios from a real project.
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Victor Ciura
Victor Ciura is a Principal Engineer at CAPHYON, Technical Lead on the Advanced Installer team and a Microsoft MVP (Developer Technologies).
He’s a regular guest at Computer Science Department of his Alma Mater, University of Craiova, where he gives student lectures & workshops on using C++ STL Algorithms.
Since 2005, he has been designing and implementing several core components and libraries of Advanced Installer. Currently, he spends most of his time working with his team on improving and extending the repackaging and virtualization technologies in Advanced Installer IDE, helping clients migrate their traditional desktop apps to the modern Windows application format: MSIX.
One of his “hobbies” is tidying-up and modernizing (C++20) the aging codebase of Advanced Installer and has been known to build tools that help this process: Clang Power Tools
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